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The jungler is a key position that determines a team's success or failure. Mastering effective jungling and appropriate gank timing can help you seize control of the game.
Jungling routes are broadly divided into full-clear and three-camp routes. Full-clear involves traversing all camps to quickly reach level 4, while three-camp routes involve ganking only three camps and then heading to the lane for quick ganking.
For the Blue Team, the full-clear route starting with the Red Buff is Red-Crup-Wolf-Blue-Frog-Stone Turtle. This route is efficient and allows for easy stamina management. The Blue Buff starts in this order: Blue-Frog-Wolf-Red-Crup-Stone Turtle.
Timing a gank requires consideration of several factors. First, check to see if the enemy laner has summoner spells. Ganks are more successful when the enemy laner lacks Flash or Fatigue. Furthermore, a good time to gank is when the lane is pulled toward your turret.
Level 3 ganks are effective when performed unexpectedly. Champions with strong early-game ganking abilities, such as Lee Sin and Jarvan, can attempt powerful ganks at level 3.
It's also important to understand the enemy jungler's position. If the enemy jungler is on the opposite side, you can safely gank or counter-jungle to steal resources. Actively utilize wards to understand the enemy jungler's movements.
Objective timing is also crucial. Dragons and Heralds are crucial elements that can change the flow of the game. The Dragon spawns at 5 minutes, so secure bottom vision before then. The Herald spawns at 8 minutes, so check the top lane situation. ( BJ Roll Toto)